D20 devlog

Burnt out 10+ YoE ex-corpo dude's solo building journey to create video games of his dream.

The project

Entries

  1. C during an attack

    Maximilism Minimalist

    Some say "Style over substance"? I say why not both.

  2. My take on turn-based

    A fantasy turn-based RPG with opinionated combat mechanics derived throughout my entire lifetime of playing video games.

  3. probe

    How tech and art collides

    Using every resource I have which includes an RTX 3090 graphics card and lot of JSON.

  4. Godot, full frame

    Why not three.js

    The first slice lived in a browser tab on three.js. Then the game had other plans, so does the engine.

  5. The village road and the hooded ranger restyled as Ben-Day Pop, with bold flat inks and halftone dots.

    Finding the look

    I restyled one village multiple ways to find the game's look.